Demo - FlashLite / Balloonatroid
This demo illustrates the use of PureMVC with FlashLite to implement an complete interactive mobile game.
Status
- Beta - Game agent behavior is implemented using Finite State Machines in version 0.5. Functionality is the same as the original version 0.4 by Cliff with the addition of boss and defender balloons. The basic framework of the game is complete with one partially functional level. Lots left to do in terms of level design.
- Development - Cliff Hall designed the game, created the assets and initial working prototype (see current live demo). This is checked into the repository as the initial version, and the Release Notes describe what I'm handing off. Chandima Cumaranatunge will now take over and add the myriad details of the gameplay that will round out the demo, leaving a complete, working mobile game.
This demo is still being developed.
Platforms
- Adobe FlashLite 2.0
License
Your reuse is governed by the Creative Commons Attribution 3.0 license.
This implementation, like all other official PureMVC implementations, demos and utilities, is open-source and free to use in personal or commercial applications. If you include the source of PureMVC (modified or not), in another work (open-source or not), you must simply leave in the existing attribution and license information in the included source code.
Screenshot
Attachments
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Splash.png
(111.7 KB) - added by puremvc
3 years ago.
Spash image for Balloonatroid game
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design_drawings.pdf
(0.8 MB) - added by puremvc
3 years ago.
A scan of the original design drawings

